Dive
Bombing and Rocket Attacks
by Vertigo
Successful ground strike operations -
including both dive bombing and attacking with rockets - requires a fair amount practice.
However, there are a few tips which can shorten your learning curve. Most are specific to
WarBirds, but some may be applicable to WWIIOL too:
1. Consider
setting a bomb fusing delay - If you want to bore in close to the
target to increase your accuracy, before you leave the ground you may want to set a fusing
delay for your bombs so that you are not killed by the resulting explosion.
While in the tower, open the message buffer,
type ".dfuse 5", and hit Enter. This will set a 5-second delay on the detonation
of your bombs, measured from the time they came off your plane (not from when they hit the
ground). You can set this for 5, 10, 15, or 20 seconds, as you wish. If you do not set it
at all, the bombs will explode normally, i.e., upon contact with the ground. Note
that you have to do this before you hit the runway - after you hit Fly, you cannot change
the fusing of your bombs. Dfuse does not affect rockets.
The advantages of using dfuse are that you can
get much closer than normal because you don't have to worry about being killed by your own
bomb blast. A disadvantage is that if you are trying to kill antiaircraft guns, they won't
die when your bomb hits, but only when the dfuse time expires.
2. Arrive at your
target at a safe altitude - You will begin your bomb run from about
10,000 feet, but that doesn't mean that you want to arrive over the target at 10K. You can
always lose altitude, but gaining it is a different matter. Climb to target just as you
would if you were going to be in a dogfight - because that's exactly where you might be
when you get there. Better to be at 20K over an unguarded target and have to spiral down
before you drop, than to be at 10K over a target with bandits at 15K.
3. Descend and
arm your bombs - You don't want to begin your dive from
20,000 feet because you will develop too much speed and you'll either compress and get a
500 mph kiss from Mother Earth, or your wings will rip off. If the target area is clear,
spiral down or otherwise descend until you get to about 10K. Arm your bombs by selecting
them (backspace).
4. Get over your
target - Because of the way bombs fall, it's best to be almost
directly over your target before you begin your dive. Perspective can be tricky in
WarBirds - to determine whether you're over the target, roll inverted and look straight up
(not forward and up). If you can't see your target in that view, you're not over it yet.
5. Roll inverted, pull,
and dive on your target - Once you are almost directly over your
target, chop the throttle to zero, roll inverted, and pull until you see the target in
your gunsight, then roll upright again. You are now diving on the target at a very steep
angle. If you have dive brakes, you can deploy them at this point, or in the F4Us you can
drop your gear to slow down.
6. Put the target just
below your gunsight - In a steep dive, the bombs will fall a little
below where your bullets would strike if you fired your guns. So, you want to put
your target just below the gunsight. Here's what it looks like in a P38L: