The Haze in
WarBirds is a war simulation, and thus it rewards
collective action. Collective action is really the whole point of any squad, and you don't
get that without someone being in charge.
So, we have officers. Each officer is assigned an area of
responsibility by the CO.
Note that this organizational structure applies only
during organized Squad activities, such as Squad Night, S3's, events, etc.
When we're in the arena just playing around, no one expects you to take orders.
Organizational Structure of The Haze
the CO, is generally in charge of everything, and nothing. While the CO has final
authority over everything the Squad does, he exercises that authority through the
appropriate officers. The CO determines Squad policy matters, and also takes
responsibility for any administrative work such as maintaining this web site. He's also
the "fill-in" guy. When a flight leader isn't there, he takes that job. When
there's no one to fly the Ju52 or drive the Bedford, he takes that job. He also empties
ashtrays and sweeps up.
Mmmkkk is our XO, is tasked with advising
the CO as to all Squad matters, and with coordinating with the fighter lead and bomber
lead for our missions. He's also in charge of personnel matters. In the absence of
the CO, the XO will run the Squad during Squad Night, also with the help of the fighter
and bomber leads. Mmmkkk also is our second fighter lead when we divide the Squad into two
Trigr= is our Fighter Lead, and is in charge
of all fighter flights we send up. Trigr= also acts as our S3 Coordinator when our
missions involve flying fighters (which is usually the case). He also plans, coordinates,
and leads us in practices when we are preparing for a scenario.
Phenix is our Bomber Lead. As you might
expect, he is in charge of all bomber flights we send up. Phenix also takes the job of S3
Coordinator when we are assigned to fly bombers.